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Dispatches

From the workshop

Think of this as our design diary. The unfiltered ramblings, “what if?” moments, and eureka scribbles that eventually turn into actual multiplayer games. Some stories are about mechanics and playtests, others are about that time a piece prototype doubled as a cat toy for three weeks. Either way, it’s a peek into how our brains work when we’re trying to make something you’ll actually want to play again and again.

Player stories

We love hearing what happens to our games once they leave our shelves. Maybe your House Mouse finale ended with an unexpected alliance. Maybe Grandma wiped the floor with everyone, and you’re still recovering. These are the tales worth retelling, because they show the heart (and occasional chaos) of game nights in the wild.

Designer musings

Sometimes we have thoughts that don’t fit neatly into a product page. Big-picture ideas about the joy of play, the role of multiplayer games in bringing people together, or why competitive snack-eating should probably be an official sport. This is where those thoughts live. Part essay, part soapbox, always written with a grin.

The odd drawer

Not everything we make is a finished game. Some ideas are too weird, too small, or too niche to hit the big stage, but they’re still worth sharing. Quick printable mini-games, silly rules you can bolt onto existing favorites, or one-off experiments we cooked up just for fun.